ProjectMAN® Design Criteria
We believe the mind assimilates learning in a metaphor as readily as it learns in a “real” environment. Our simulations accelerate experiential learning by providing access to repeated cycles of learning in a workshop environment.
We believe learning must be applied to be adopted. We created a learning environment that encourages experimentation and provides immediate feedback, leading to more effective application of lessons in “real” situations. Simulations provide a fail-safe environment and build confidence for application of tools mastered.
We structure our simulations to meet criteria we believe accelerate learning:
◊ Adults learn by doing.
◊ Each simulation is a team-focused activity.
◊ Adults learn when fully engaged.
◊ Simulations employ all senses in what universally becomes a very intense, lifelike experience.
◊ Adults learn by struggle.
◊ Each simulation incorporates trial and error within a challenging project.
◊ Adults learn from each other.
◊ The simulations maximize individual learning through shared experience.
◊ Adults want improvement and mastery.
◊ Successive simulations increase the challenge building on previous learning. The real world applications
become more relevant with each iteration.
◊ Adults want practical application.
◊ Participants quickly related and translate the learning to previous and to anticipated experience.
Excellence in Project Management for more than thirty-two years!
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Last modified: 26 March, 2010