ProjectMAN® Simulations


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Accelerate Learning

STARTER – a one-hour introductory simulation. This simulation is used often as an icebreaker early in a seminar. Project management issues introduced include communication, setting project expectations, clarifying assumptions and establishing a working-scope definition. The team must deal with planning, estimating, changed conditions, and project execution in a competitive environment. Team communication, teamwork, and team leadership are critical elements of team success.

BALANCE   Focuses on the development, employment, and improvement of an inventory of team skills. The two-hour simulation provides an effective, shared experience background for identification and development of problem solving skills. Skills for development include isolation of tasks, identification of repetition, and integration of tasks into processes and systems. For success, the team must deal effectively, through the insight into project processes, with organizing, planning, and execution.

PARTNERS – Simultaneously involve up to five teams in a four-hour simulation. Each team works internally toward accomplishment of a single project goal while simultaneously working externally with other teams to achieve integration of the projects to accomplish a broader program mission. Key issues dealt with are taking a project from conceptual to implementation stage while dealing with a complex environment.

INNOVATION   A two-hour exercise listening to the voice of the customer while developing project goals, scopes, design, and obtaining results. Multiple teams will obtain success with widely varying interpretations of customer need obtained through clear communication.

PLANNER   Project planning requires seeing the strategic big picture, the tactical situation, and the endless detail of the operations. Learn planning-to-plan for each level of focus for the entire project management process. Know when to plan what – the essential element of project success. Two Hours.

COMMUNICATOR   Uses scripts, role playing and a project to focus learning on listening, understanding, and establishing criteria for success in a two-hour simulation. Key skills include effective questioning, effective advocacy, and recognition of assumptions, beliefs, and opinions and their effect on the project process.

BRIDGING   A four-hour exercise based on a micro-economy. This exercise models roles of project owners, contractors, designers, suppliers. Project skills are applied in an environment that models the intricate and competing demands of a complicated society. Issues include interface definition, strategic alliances, value-adding services, customer service, negotiating, and risk management. For success, each role player must integrate value-adding skills and services into the entire economic model.

QUALITY   Learn to improve projects within a project and between projects using TQM principles of process, metrics, effectiveness, constancy, and consistency. Define quality in results, performance, relationships, and cost. Measure quality. Then improve effectiveness, constancy, consistency and keep improving. A three-hour simulation.

EXPLORER – an integrating simulation for a research/product development environment. Separate project teams develop applications of a technology utilizing the same pool of human resources. Participants struggle with technology issues: limits, scaleup, adoption, transfer, modularity. They create measurements, benchmarks, information systems, cost collection, resource utilization. Projects include: development, testing, pilot, production, commercialization. A four-hour simulation.

DEVELOPER – a comprehensive project simulation for people leading multiple project portfolios such as product development efforts. Projects have different rates of process, rates of return, total return and risk. Project selection, schedules, surveillance, reviews, closure, and audits are critical issues for the best return. The challenge becomes systemizing the threatening chaos as the environment evolves. What to stop, what to nurture, what to accelerate, all to generate the best return. A four-hour challenging simulation.

MAINTAINER – a resource-constrained, simultaneous project economy. Each project has different needs – preventive, predictive, lubrication, repair, rebuild, construction. The environment is dynamic – projects ebb and flow with varying economic returns. Resources are specialized with each project requiring a variety of specialists. The four-hour simulation exercises the project process, organizational and individual priorities, shifting payoffs, teamwork, information systems, customer/partner relationships, and changing conditions

Simulation Design Criteria

 


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Last modified: 26 March, 2010